You can also keep playing the game enough to buy individual cards with gold you earn for winning.įrankly, I'm quite impressed with the artwork - it really reminds me of MtG cards back from when I used to play. Most other card games (digital or real life) will cost you about $4 for a booster pack alone. While some may complain that having to buy more cards with real money is a ripoff, the developers are only asking pretty much $1 for either a booster pack or a starter deck. Additional starter decks, including the exclusive Shadow, Wulven, and Elemental heroes are 100 shadow crystals each. These can be bought in the following amounts: 200 (20 bonus) for $1.99, 500 (100 bonus) for $4.99, 1000 (300 bonus) for $9.99, and 2000 (700 bonus) for $19.99.īooster packs can be bought for 100 shadow crystals, contain 10 commons, 3 uncommons, 1 rare/epic, and 1 hero. Shadow Crystals are the currency required to purchase new decks or booster packs. There are also options to manage your deck cards, visit the merchant, change game options like sound, music, and game speed, and view your own status. You can play against the CPU or through online multiplayer from the game menu. Experience will make your hero stronger, and the gold can be used to purchase individual cards from the shop. Defeating the enemy will earn you experience and gold. Remember that like other TCGs, strategy is required. Like any other card game, the goal is to reduce your enemies HP to 0 in this case, you have to strike the hero with your summonable ally cards. It's gameplay is pretty simple enough to pick up after a few moments. If you didn't get any of the stuff I just said in the above paragraph, don't worry - the game has a tutorial that will guide you through the basics in your first battle. Allies summoned during the current turn cannot attack the same turn, but previously summoned allies can attack any of your enemy targets or the enemy hero themselves. Once you have enough resources, you can summon an ally or cast an ability. This is pretty good because it makes you think strategically. Only time will tell.The phases of the game start with you drawing a card and then sacrificing one to use as a "resource" - allies and abilities require resources to use, so you have to sacrifice cards that may not be of use to you. It could be what makes this hero tick, but it could also be horribly unreliable and slower than just playing regular allies. Note: Twilight Eidolon is another option, but I won't endorse it until trying out the new Twilight allies for myself. Not only does this help your hero immensely, but that way you have a spare in case Shriek of Vengeance tries to ruin your day. Word of the Prophet and Fleet-Footed Messenger could help, but it would be just as easy to simply play two copies. For that reason, playing only one copy of your searchable items, especially Tome, is a bit risky. The downside to Armania herself is that while she can play cards out of the deck, she can't play them out of hand. Once in burn mode, if you don't quite have enough damage, you can smack for two with the Boooomerang. Cloak of Phasing is another option, useful to stall an enemy's rush while transitioning into burn mode. Aramia can also spend that excess energy on Aldmor Conduit, though doing so is not without downsides, mainly the opponent getting a free Wizent's Staff. My recommendation for the second trigger is to pull out Scrying Eye, then pretend your hero is Jace, the Mind Sculptor. Another human hero, Aramia is a potent consistency engine for her ability to drop Tome of Knowledge from anywhere in the deck without disrupting your aggressive ally curve, something Eladwen desperately lacks.
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